Hello! I'm Pelle Ladegaard, a video game programmer from the Netherlands. I'm an alumni of the Breda University of Applied Sciences. My specialization is in engine and graphics programming, and I love developing for limited hardware!
I've had an interest in designing levels for games and using existing level editors ever since I was introduced to gaming. I first started developing games at the beginning of high school. Here I quickly found that my passion lies with video game programming. Next to programming, I'm also enthustiastic about music, playing the accordion, gaming, and art.
Below you can find a collection of projects that I've worked on. More can be found on my Github page, and I can always be contacted for any questions you may have.
Portfolio
Industry
I helped develop the port of Saviors of Sapphire Wings / Stranger of Sword City Revisited.
I helped develop an internal modern graphics engine supporting ray-tracing.
Others
A 3D graphics engine developed for the original Xbox.
A 3D software renderer developed for the Nintendo GameBoy Advance.
A voxel-based, top-down, co-op shooter, built using a custom framework based on C++ and DX12.
An open-world, narrative driven puzzle-exploration game.
Open world action exploration game using a painterly effect for NPR rendering.
A potion brewing puzzle game using a custom controller powered by Arduino.
Skills
Programming languages
Tools
Engines
Platforms